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Can you settle a ridiculous rivalry with nothing but a skateboard, a cartoon blaster, and pure reaction time? That is the whole vibe of GunMy TungTung Sahur 2Player: a quick, same-screen duel built for fast rematches and loud laughs. At a glance GunMy TungTung Sahur 2Player drops two meme-style “Sahur” brothers into a side-view arena where you dodge shots, hop over bullets, and race for falling weapon drops. It plays like an arcade micro-brawler, except the punches are replaced by simple, readable gunfire and sudden power-ups that can flip a round in seconds. Your goal and the one rule that matters There is no long campaign or complicated objective. You and a friend fight until one player has taken 20 hits. If you are the first to reach 20 hits, you lose the match, so “winning” is really about staying clean and forcing mistakes. Meet the two riders Visually, the game leans into bright, toy-like chaos: both characters ride skateboards and carry oversized guns, which makes movement feel snappy and a little slippery in the best way. Because you are always on the same screen, spacing matters more than raw aim. If you drift too close, you make it easy for your opponent to tag you; if you stay too far, you give them room to grab drops uncontested. Weapon drops and why they change everything During a match, drops fall from above. Grabbing one upgrades your firepower, so the “loot race” becomes a mini-game inside the duel. Even if you are ahead on hits, letting your opponent collect multiple drops in a row is how comebacks happen. Treat every drop like a timed objective: either claim it, contest it, or reposition so the pickup does not turn into free damage against you. Controls Red player moves with the WASD keys. Blue player moves with the Arrow keys. Jump and shoot are available for both players and are shown in the game’s control list, so you can confirm the exact action keys on your version before the first round starts. How a typical round plays out Most rounds start with a quick scramble for center space. The moment a drop appears, you get a real decision: chase it and risk eating a clean shot, or hold position and punish the pickup. Once upgraded weapons enter the mix, the tempo rises. Shots become harder to ignore, jumps become more frequent, and the duel turns into short bursts of pressure rather than constant firing. Winning habits that feel “unfair” in a good way Control the middle when you can. It lets you react to drops on either side. Jump with intent. Random hopping is easy to read; jumping over a shot and landing into a safe angle is what wins exchanges. Make them shoot first. If you can bait a shot, you often get a tiny window to move in and tag back. Do not tunnel vision on the hit counter. A small lead disappears fast if you hand over two drops. Reset your spacing after every hit. Getting clipped once is normal; getting clipped three times because you stayed in the same lane is optional. If you are behind, play drop denial instead of revenge aim. One good pickup can erase five bad seconds. Quick house rules for better rematches If one player is clearly stronger, swap sides after each game so both people experience both spawn angles and rhythm. Play best of five, but allow one warm-up round where nobody counts the score. It helps new players learn the jump timing and bullet speed without feeling punished. Common issues and quick fixes If inputs feel unresponsive, click inside the game window once to refocus the browser tab. If the match stutters on an older phone, close other tabs and play in a single orientation so the on-screen controls have space. If you are saving your progress or settings on a game portal, enable cookies or local storage so the game can remember preferences between sessions. Why it is worth a few rounds GunMy TungTung Sahur 2Player is at its best when you treat it like a snack-sized competition: quick rounds, instant run-it-back energy, and just enough randomness from falling drops to keep the same two players from playing the exact same match twice.
The red player moves using the WASD keys The blue player moves using the arrow keys The one who gets hit 20 times loses

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